
Call of Duty Mobile has a reputation for adding the best content released on console instalments implementing them into a handheld glorious game. COD Mobile has added legendary maps like Shipment, Shoot House, Highrise and many more. Now the masterpiece of a map Dome is going to be making an appearance in COD Mobile Season 4.
Dome makes it into COD Mobile
Dome first made an appearance in Modern Warfare 3 and is now one of the most recognisable maps of that era. It features a huge spherical structure which the maps named after ‘Dome’ and boasts many close quarter locations perfect for SMGs.
What else is coming to COD Mobile Season 4
As well as the new map a whole bunch of new content will be landing in COD Season 4.
The expected release date is 27th May and the update is said to be around 2GB.
Weapon Class changes
- SMGs – We aim to strengthen this type’s close quarters’ abilities through increased damage and mobility while optimizing bullet trajectory to ensure viability at other distances.
- Assault Rifles – We aim to strengthen the range and accuracy of ARs to ensure they have a superior combat range of 15-30 meters. This is done through improved weapon type differentiation in relation to bullet trajectory, handling, and recoil.
- LMGs – We aim to strengthen the accuracy and damage efficiency of LMGs to ensure that suppression is possible at 30 meters away while also strengthening their overall capabilities at different ranges.
- Snipers – We aim to optimize the attributes of sniper attachments, provide more combinations of attachments, and weaken the advantages of snipers in close-range combat.
- Marksman Rifles – We aim to make marksman rifles more nimble and agile by increasing movement speed via various attachments
Weapon Balance changes
SMG
• MSMC
- Highest Damage – 0-8 meters range (increased range)
- Second Highest – 8-14 meters range (increased range)
- Third Highest – 14-19 meters range (increased range)
- Lowest Damage – 19 meters range or further (increased range from 17m to 19m)
- PDW-57
- Highest Damage – 0-6 meters range (increased range)
- Second Highest – 6-15 meters range (increased range)
- Third Highest – 15-28 meters range (consolidated)
- Lowest Damage – 28 meters range or further (same range)
- HG 40
- Old Stats
- Highest Damage – 25 damage at 0-10 meters range
- Second Highest – 23 damage at 10-24 meters range
- Lowest Damage – 17 damage at 24 meters range or further
- New Stats
- Highest Damage – 26 damage at 0-10 meters range
- Second Highest – 24 damage at 10-15 meters range
- Third Highest – 20 damage at 15-25 meters range or further
- Lowest Damage – 17 damage at 25 meters range or further
- Old Stats
- QXR
- Highest Damage – 0-8 meters range (same as original)
- Second Highest – 8-15 meters range (increased range)
- Third Highest – 15-25 meters range (increased range)
- Lowest Damage – 25 meters range or further (increased range from 17m to 25m)
Assault Rifles
- Type 25
- Highest Damage – 0-10 meters range (increased range)
- Second Highest – 10-17 meters range (increased range)
- Third Highest – 17-25 meters range (decreased range)
- Lowest Damage – 25 meters range or further (decreased range from 30m to 25m)
- Increased the basic bullet spread (base weapon)
- Light Barrel (short)
- Increased bullet spread
- Decreased ADS speed
- Stopping Power Reload (mag)
- Increased spread
- Decreased the negative effects of reload speed
- HBRa3
- Highest Damage – 0-13 meters range (increased range)
- Second Highest – 13-25 meters range (consolidated range)
- Lowest Damage – 25 meters range or further (decreased range from 35m to 25m
- BK57
- Highest Damage – 0-18 meters range (increased range)
- Second Highest – 18-30 meters range (both increased and decreased range)
- Lowest Damage – 30 meters range or further (decreased range from 35m to 30m)
- OWC Ranger – Decreased movement speed penalty (buff)
- Elite Foregrip
- Decreased movement speed penalty (buff)
- Helps push the weapon from close range to medium range
- ADS Speed Improved
- Optimized horizontal recoil, which increases bullet spread
- KN-44
- Highest Damage – 0-20 meters range (same range)
- Second Highest – 20-33 meters range (decreased range)
- Lowest Damage – 33 meters range or further (decreased range from 40m to 30m)
- Strike Stock – ADS Movement Speed penalty increased (nerf)
- OWC Marksman
- ADS Movement speed penalty decreased (buff)
- Movement speed penalty decreased (buff)
- Reload Speed slightly increased
- Increased the damage magnification above the waist of enemies
- Optimized horizontal recoil, which results in a slight bullet spread increase
- Man-O-War
- Damage increased at the closest range (stronger in close combat)
- ADS speed increased (nerf – takes longer to ADS)
- Accuracy enhanced
LMG
- RPD
- Old Stats
- Highest Damage – 26 damage at 0-10 meters range
- Second Highest – 21 damage at 10-45 meters range
- Lowest Damage – 20 damage at 45 meters range or further
- New Stats
- Highest Damage – 31 damage at 0-20 meters range
- Second Highest – 23 damage at 20-55 meters range
- Lowest Damage – 18 damage at 55 meters range or further
- Old Stats
- M4LMG
- Old Stats
- Highest Damage – 31 damage at 0-10 meters range
- Second Highest – 24 damage at 10-30 meters range
- Third Highest – 22 damage at 30-50 meters range
- Lowest Damage – 21 damage at 50 meters range or further
- New Stats
- Highest Damage – 32 damage at 0-20 meters range
- Second Highest – 23 damage at 20-55 meters range
- Lowest Damage – 19 damage at 50 meters range or further
- Old Stats
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