Creator of the Souls series and Elden Ring Hidetaka Miyazaki had an interview with The New Yorker touching on his artistic goals, inspirations and looked back on his rise within the gaming industry throughout the past decade.
He was transparent about his own gaming skill, saying “I’ve never been a very skilled player, I die a lot. If death is to be more than a mark of failure, how do I give it meaning? How do I make death enjoyable?”
Miyazaki was clear in the interview that his games difficulty is an integral part of their trademark design and didn’t agree with the criticisms that players were turned off by their design but did state he feels “apologetic toward anyone who feels there’s just too much to overcome” in the games, he just wants “as many players as possible to experience the joy that comes from overcoming hardship.”
One final interesting point was that Miyazaki went into great detail about his working relationship with George R. R Martin. The involvement of Martin’s brilliance to help make the background lore and framework has been public knowledge for some time but in this interview, Miyazaki revealed he’s long been a fan of Martin’s fiction. Well before the world-famous Game of Thrones, they both gained a close friend out of the working collab, which I guess means meeting your heroes doesn’t always play out badly.
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