To coincide with the launch of Season 3 Call of Duty: Warzone has received what may be its biggest weapon balance to date.
In the patch notes, Raven Software noted a heap of changes to many weapons with significant buffs and nerfs. We believe these changes are to increase the time-to-kill ratio as players have felt the game to be too deadly.
Warzone Weapon Balances
FFAR1
- Max damage range reduced by 15%
- Max damage reduced from 30 to 27
- ADS speed reduced slightly
- Upper torso damage multiplier decreased from 1.1 to 1
- Neck damage multiplier reduced to 1 from 1.1
Raven explained: “With high damage, rate of fire, and a competitive mag size, the FFAR 1 has enjoyed a lengthy reign of terror on the short-to-mid range engagement space. When a weapon is so ruthlessly efficient that it pushes the entirety of a weapon category out of viability, it needs to be addressed. The FFAR 1 will remain a respectable option following this change, but it should now be a playstyle preference rather than a loadout necessity.”
Groza
- ADS speed reduced slightly
- Recoil increased slightly
- Upper torso damage multiplier reduced from 1.3 to 1.1
This a precautionary changed said Raven: “We expect in the absence of the FFAR 1, that the Groza would rise to take its place. While there will always be a ‘meta’, we want the meta to exist in a TTK range that is a bit higher than where we are currently. In that regard, we believe the Groza was a bit of an outlier that, much like the FFAR 1, could have been detrimental to weapon diversity. Bringing the Groza down a notch should allow for some healthy competition in this weapon category.”
Cold War Tactical Rifle Charlie (AUG)
- Time between bursts increased by a massive 33%
- Neck damage multiplier decreased from 1.8 to 1.3
M16
- Time between bursts up by 10%
- Neck damage multiplier changed to 1.1 from 1.8
Raven shared: “With their extreme rates of fire and generous burst pattern, shots were not required to be well placed. You would inherit the high damage profile and range of burst rifles with minimal downside. With this change, and the change to Fire Rate barrels noted below, you will now need to aim deliberately if you intend to kill quickly.”
“As it stands, we feel most attachments need to have their values addressed in some regard to achieve this. We are hoping to make some previously nonviable options less so in addition to widening overall build variety. This may include increasing upsides or downsides on existing attachments. We are also actively looking at how we can create more compelling choices within the confines of attachment categories – chiefly, muzzles like the Monolithic and Agency Suppressor.”
We like a lot about this balance update as it promises a more diverse meta and you know what they say, “variety is the spice of life”.
What do you think about these Warzone weapon balances?
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